Final Fantasy Journal 3
Character Recap:
Telemic Rhade- Ronso Warrior, played by Nate
Wawlimus Purtuk- Ronso Warrior, played by John
Zaragos- Ronso Rogue, played by Brad
Kenji- Human Warrior, played by Jeremy
Ruggar- Moomba Rogue, played by Ferris
Morgoroth- Wood Elf Warrior, played by Chris
When we last left our courageous heros they had just been greatly rewarded for completing a job presented to them by the Moomba Cheiftan, now what will they do next?
After the great feast presented by the Moomba village the party decided to go back to Byfree and enjoy their new wealth. They proceeded to spend a large sum at the various shops restocking their supplies and upgrading their equipment. Kenji makes a point to investigate the smithy to see if he may be able to work on his wakizashi, which was possibly damaged during the shipwreck. Thelgar the smith gladly offers him the use of the forge and his tools as he himself doesn't have any large projects to do at this point, and it is always nice to hear the ringing of steel while relaxing for a day. After shopping the rest of the party retires to the Plump Quail for supper and some drinks. There Zaragos and Ruggar conspire to steal a very shiny silver circlet that the new party member Morgoroth found in the the eastern ruins. They wait til everyone is asleep, and then Zaragos makes the move and snatches the loot hiding it underneath the docks before heading back to sleep.
The next morning everyone wakes up and goes about their business. Kenji heads to the smithy with his sword to work it over again. Zaragos heads over to visit Leogar and Pladar, and ends up going scouting with them and kills a few Imps. Ruggar heads around town looking for trouble, but finally settles to make a rough lockpicking set at the smithy. Wawlimus, Telemic and Morgoroth head out to practice with their weapons, sparring with each other and practicing with bows.
Later in the evening an irrate woman drags a bunch of young village boys into the inn where the party is relaxing, apparently she found some of the boys with a fine silver circlet that they must have stolen. The circlet is given back to it's rightful owner and Morgoroth, now suspicious of everyone in the room, heads out to brood alone.
The next day Pladar comes to town and informs the party that they think that the Imps have settled down and regrouped, and that they might be forming some sort of battle plans. Now is the time to strike, so the group travels into the forest heading north-east past the destroyed Imp camp where they rescued Nancy. The problem with tracking Imps is they never head directly anywhere, and they never move in a cohesive formation. Thus there are hundreds of crisscrossing pathways and scents that must be unravelled or ignored. Leogar and Pladar split up from them to track on their own, and the party starts to navigate the labrynth on their own. They get lost a few times, but always manage to navigate their way around obstacles and twisting paths. After a while they come across a few groups of Imps but no real organized camps, they continue to push ever north-eastward. In one clearing Kenji, Wawlimus and Ruggar come apon a sleeping mound of lumpy grey-green flesh. The troll is huge, but it is asleep, if they can time it right they can kill it without the help of the others. They discuss their options quietly for a few minutes, and finally decide to make the attempt. As they approach, the troll starts to stir, this spurs them into action and they quickly fall to slaughtering the sleeping monster. By the time it actually rises from the ground to defend itself it is mortally wounded and returns to rest shortly afterward. The trio celebrate their success and giddily continue on their way, ignorantly leaving the trolls body to regenerate.
They finally make it to a large clearing at the foothills near a large mountain. The clearing leads up a narrow valley between two ridges that jut from the rocky skirt of the mountain. They crouch down in some underbrush to survey the clearing. It is swarming with Imps as far as they can see, nearby there are Imps patrolling in pairs, and they can make out many of the stinky rotting cloth tents they sleep in. They decide on a plan of attack utilizing their range and a grenade that they discovered in the forest. Their strike is sudden and unexpected, but though they take their opponents by surprise the battle is hard fought. The Imps have many trained Nakks, wide-faced wolf creatures, and these proceed to hold up and seperate the group so that the Imps can use their superior numbers. After some close calls they finally break free of the Nakks and plow through the remaining Imps. A few reinforcments arrive, but they see the carnage and turn tail and run back deeper into the camp yelling warnings. Here the trio rests and wait for the rest of the party.
What will happen next? Will the Imp threat be utterly defeated, or will the Imp cheiftan represent a foe that is beyond any of them? Until next time.. blah blah blah.
Labels: RPG
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